
Boston Postmortem: Narrative Gameplay: Role-Playing Elements for Story and Gameplay
Downloads an .ics file · Times are in America/New_York · Google Calendar
MIT Game Lab hosts Boston Postmortem's November meeting with a guest lecture.
Joe Fielder will detail the nuts and bolts of how narrative design works in game series like The Outer Worlds and Fallout and how narrative elements can factor into the gameplay.
The Evening Itinerary
6:30pm to 7:30pm - Pre-presentation mingle and hang out
7:30pm to 8:30pm - Presentation
8:30pm to 9pm - Q&A
9:00pm - The presentation ends. Attendees may join us for an additional evening hang out at Flat Top Johnnys
Speaker: Joe Fielder
Joe Fielder is a Principal Narrative Designer at Obsidian Entertainment.
His past projects include The Outer Worlds 2, Deathloop, Ghost of Tsushima: Director's Cut, Star Wars Battlefront 2, The Flame in the Flood, and more.
Boston Game Dev / Boston Postmortem
Boston Game Dev convenes many of the game-creator meetups in the greater Boston area, Our goal is to create a unified source of meetup information for the game-making community in eastern MA.
If you make (or want to make) games, come hang out!
More details at: https://www.meetup.com/bostongamedev/
More like this near Boston
Going to Boston Postmortem? Ask me anything about it.
I read the organiser's pages and answer in a few seconds.
Answers are AI-generated · Privacy


