
Tabletop Tuesday! Feature Game: Battle For The Island! + Game Designer!
Hosted by Tabletop Games London
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Tabletop Tuesday brings you some of the best and friendliest gaming in London. If you’re looking to meet new friends, play games in a welcoming community and be in with a chance to win fantastic prizes, come along to Loading (Stoke Newington) on a Tuesday evening for one of London’s best game nights. Our crew will help you find a game, make friends and have lots of fun. Just ask for Tabletop Tuesday's at the bar and we’ll help you get settled in. You're welcome to bring your own games or take advantage of the fantastic library of games we have at the bar – all for free! Feature Game: Each week we feature a different game. There is usually the opportunity to win a copy of this game just by playing it on the night (You can opt not to Play). See Event chat for this Week's feature Game! (If you want to play other CCG games such as MTG, you are also welcome to do so. More organised play is available on other evenings, but welcome to play at TtT.) On the 1st Tuesday of every month if interest We may Play Social Deduction Games. At Tabletop Tuesday's Games are Free to play, beginners & experienced Players are welcome! When: From 18:30 until 23:00! But feel free to turn up early and play more games (many regulars turn up from 18:15ish)! Cost: Free entry and games are free to play, just make sure you buy your drinks! The bar also has a fantastic food menu too. To Play: We have an extensive, ever growing library of over 200 titles. You can see a full list on www.BigRedBarrel.com. If you are interested in trying to get a particular game of something organised, just speak the hosts. See BigRedBarrel.com (http://www.bigredbarrel.com/blog/)'s Twitter (https://twitter.com/BigRedBarrel) and Facebook (https://www.facebook.com/BigRedBarrel) page for further details. Feature Game info: Set on a golden island you must try to outsmart your opponent in a strategic battle that starts right from the very beginning The island is set on a 12 x 12 playing field. Each player starts the game with one carrier pad and ten tiles which consist of three different characters. The tiles are also reversible, on one side you have your combat unit and the other side is a number that represents that characters firing range. You can choose either side of the tile to play your battle. Plus there’s ten communal obstacle block tiles. Game play All characters move around the island in the same manner by the roll of a dice which is numbered 0-5. The number rolled on the dice will determine the amount of moves a character can advance to. You will have the option to move your character forward in a straight line, and the option to change direction to the left or right on each move. To remove your opponents characters from the island, your character has to be facing forward towards your intended target in a direct line, and the shot has to be an exact hit matching your characters fire range. An exciting part of the game is the fact that your carrier pad, not only carries your reinforcements but it can also, move along the edge of the island. Now your characters will be able to be launched onto the island from a different position. Setup The action starts as soon as you start setting up for the battle ahead. First take turns in placing one obstacle block at a time onto the island until all ten tiles are on the island, during the battle these can be used for defence or can be activated for attack. Carry on taking turns until you have placed any five of your ten characters onto the island, at this stage you will be keeping a close eye on what your opponent is up to. Your remaining five characters will be placed onto your carrier pad of which is located just off the edge of the island, this is where your reinforcements are located during the battle. PLAY YOUR TURN After the setup play will now continue by the roll of the dice. This is where the action gets real on your turn you will have the option to remove any intended target, providing a direct hit has been established. This action can be done before you move your character and after and as many times as you wish. All movement is determined by the roll of the dice, after which many options will be available to you; move to attack, elude attack, blocking your enemy from movement, activating obstacle blocks, risk taking, launching reinforcements and moving your carrier pad. On your turn you must all ways make your play using the entire number shown on the dice. Failure to do this will result in you losing a character so play well and try not to get yourself trapped. When your happy with all your actions played, you will now pass play over to your opponent who in turn will play their turn. Carry on taking turns until a player wins by removing all ten of his opponent's characters to become the new ruler.
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