
2D Game Dev with Ruby Lang
Hosted by African Ruby Community
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Event details
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2D Game With Ruby Lang
Discover how DragonRuby makes 2D game development accessible for Rubyists. Fast prototyping, cross-platform builds, and a fun way to flex your Ruby skills beyond the web!
Event Details
Date: Thursday, October 8th, 2026
Time: 5:00 P.M. to 8:00 P.M.
Venue: Sarit Expo Centre, Westlands
Host: African Ruby Community (Nairuby Chapter)
Speaker: Judah Uzumaki (Ruby Developer)
Ask About The Event
Game dev isn’t just for C++ or Unity/Godot pros—Rubyists can build games too!
This talk introduces DragonRuby, a minimalist yet powerful 2D game engine built with Ruby. We’ll explore its unique approach to prototyping, cross-platform deployment, and game loops, while walking through live examples of creating a simple 2D game.
Whether you’re a Ruby developer, a web engineer, or an indie game enthusiast curious about expanding your toolkit or looking for a fun side project, you’ll leave with the skills and inspiration to start making games with Ruby today.
What We Will Cover
Why Ruby for Games? Breaking the myth that Ruby is only for Rails/web apps, and leveraging developer happiness and fast iteration.
Introduction to DragonRuby: Zero-dependency architecture, lightning-fast boot times, and runtime hot-reloading.
Core Concepts: Understanding the game loop (tick method), sprites, rendering, and effortless input handling.
Live Demo: Step-by-step creation of a minimal game prototype with real-time modifications.
Cross-Platform Exporting: One-command builds for macOS, Windows, Linux, Web (WebAssembly), and mobile.
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