
Boston Indies: Lightning Talks!
C'mon out for LIGHTNING TALKS, a series of ~10 minute talks on a variety of game development related topics given by you, the Boston Indies community! Come share a cool solution to a design problem you found, talk about a development tool you love, or share an inspiring anecdote from your project! Doors 6pm, Talks 7pm, we get kicked out at 9. Talks: 1. How I Learned To Stop Worrying and Love Advanced Dungeons and Dragons by Alex Engel 2. Stop Making Fun Games by JD Calvelli 3. Systems as Narrative by June Foley 4. Non-Photorealism for Rarmarched Shaders by Melody Henrich 5. Lean Studio Practices and Lessons from Self Funding our Vertical Slice by Matthew Doyle 6. Towards Metroidvania World Design Support using Bidirectional Hierarchical Constraints by Seth Cooper If you'd like to give a 5-10 minute talk on anything gamedev related, sign up here: https://forms.gle/2RT4MabgCMEo9mp87 After Party: TBD August 17th, 6 - 9:00 pm Microsoft NERD 1 Memorial Dr, Cambridge, MA 02142 By attending, you agree to adhere to the MIT Game Lab harassment policy visible here: http://gamelab.mit.edu/harassment-policy/ If you experience any harassment or other disrespectful behavior, please report it to the organizer of this event (either in person at the event, on the Boston Game Dev slack channel, or via the messaging feature on Meetup), email us at admin@bostonindies, or speak with any MIT staff at the event.




