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Game Day: D&D 5th Edition, Ember Winds
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Game Day: D&D 5th Edition, Ember Winds

Hosted by Space Coast Adventurer's Guild

Saturday 21 November 2026, 12:00

Venue time (New York)

Groundswell Startups · Directions

Saturday 21 November 2026, 12:00Venue time (New York)
Groundswell StartupsDirections
FreeTickets sold by meetup.com
Sold out — view event pagevia meetup.com
Add to calendar

Downloads an .ics file · Times are in America/New_York · Google Calendar

Hey, how's it going? Game Day: D&D 5th Edition, Ember Winds looks like it should be pretty interesting. Want me to help you organise around it?

Event details

Tickets sold by meetup.com

Add to calendar · Downloads an .ics file · Times are in America/New_York · Google Calendar

PLAYER INFORMATION
Experience required: None
Age: 14+
Number of seats available: 6
Character Sheets: Pregenerated character sheets will be provided.
Link to the System!

2 seats in every guild one-shot are reserved for the monthly supporter lottery. You may see players in a game's attendee list before guild-wide RSVPs open.

Please scroll all the way down for any and all information, including age restrictions, what kind of experience is needed (if any), what to bring, content warnings, and more!

PRICING

It is $10/per player to play this game at Groundswell Startups.
It is $8/per player if you are a paid monthly supporter of the Guild (via our Ko-Fi or Patreon).

ABOUT THE ADVENTURE
When the FlameCrest Dragon Riding Academy issues a desperate call for help, adventurers arrive to find the legendary school facing imminent invasion by their Manticore-riding rivals. They must complete the legendary Ember Trials and bond with a dragon companion to defend the academy and the Eternal Flame Pillar - the source of draconic magic that protects the academy and holds its ancient traditions. But more is underway at the academy than meets the eye, and adventures will have to work through the secrets of all to succeed.

ABOUT THE SYSTEM
Dungeons & Dragons (D&D) is a tabletop role-playing game where a group of players creates fantasy heroes and guides them through a shared story. One person, the Dungeon Master, narrates the world and runs the monsters, while dice rolls and rules decide if actions succeed.

GAME MASTER INFORMATION
Name: Diana/pikachurlz
Pronouns: Sher/Her
15+ years as a TTRPG Player
6+ years as a Game Master

ADDITIONAL DETAILS
WHAT YOU NEED:

Nothing, everything will be provided
A set of Polyhedral Dice
A Pencil
WHAT I PROVIDE:
Everything required will be provided
Pencils/pens
Polyhedral dice or game specific dice

GAMEPLAY DETAILS:

Rules Loose- Rule of Cool

CONTENT WARNINGS:

Adult Language
Descriptions of Gore/Violence

PROHIBITED CONTENT:

Torture
Sexual Themes

SAFETY TOOLS USED
Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or otherwise not having fun. Safety tools are a way for players and GMs to communicate and check-in before, during, and after a game in order to make sure everyone is still having fun, and to provide the right support when needed.

Information on Safety Tools

DURING THE GAME:

Lines and Veils

PLAYERS CAN EXPECT:

Combat/Tactics: (Medium)
Roleplay: (Medium)
Exploration: (Medium)
Puzzles: (Low)

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