
DevMad! Talks - November 2026
Hosted by DevMad! Developers in Madrid
Downloads an .ics file · Times are in Europe/Madrid · Google Calendar
Hey, how's it going? DevMad! Talks - November 2026 looks like it should be pretty interesting. Want me to help you organise around it?
Event details
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Add to calendar · Downloads an .ics file · Times are in Europe/Madrid · Google Calendar
Hello DevMadders! 👋
Join us as we delve into the creative side of computing for November’s DevMad Talks event! 🚀 This will be a full-circle moment for DevMad, as we’re really excited to announce that we’ll be hosted by Celonis, the site of the very first DevMad Talks event.
We’re excited to invite MH Rahmani – Researcher at imBodyLab – to talk with us, and answer the question: what happens when code becomes your medium for visual and sensory expression? Expect everything from interactive art, to an overview of the modern ecosystem.
As always, our event will be in English 🇬🇧
After the presentation, join us for complementary food and drinks while we continue chatting all things Madrid tech community 🍕🥤
This is going to be a great event. We can’t wait to see you there!
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📋 Agenda
18:30 - Welcome & networking
19:00 - Introduction
19:10 - Talk – MH. Rahmani – Researcher at imBodyLab | The Creative Side of Computing
19:50 - Refreshments & networking
21:30 - Home time
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🎙️ Talk Description
Speaker: MH. Rahmani – Researcher @ imBodyLab at UC3M
The Creative Side of Computing
What happens when code becomes your medium for visual and sensory expression? This talk introduces developers to the landscape of creative computing, mapping out how to shift from procedural paradigms for real-time render loops, node-based signal flow, and GPU-driven graphics.
Designed specifically for engineers, this session provides a high-level architectural overview, showing you how to leverage your existing technical skill set to start building interactive art, generative visuals, and expressive real-time systems.
We will demystify the modern ecosystem: from canvas-based code (p5.js, Processing, openFrameworks), to real-time node pipelines (TouchDesigner, VVVV), audio-visual patchers (Pure Data, Max MSP), and GLSL shaders. We’ll go over how cross-tool protocols like OSC/MIDI and shared GPU memory tie these systems together with hardware pipelines (Arduino / MicroPython) and spatial ecosystems (DMX / Projection Mapping).
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📍 Location
Celonis
Pl. de Manuel Gómez-Moreno, 2, 28020 Madrid
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Event photography and video
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